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`KONG’ IS THE VIDEO GAME FOR CHRISTMAS

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Anyone who doesn't believe in evolution does not play video games.

From the dawn of computer creation when Pong crawled out of the boring muck of "do not fold, staple or mutilate" to give use something new to do with TV monitors, video games have instinctively sought the next level of entertainment.Just 10 years ago games were played on 8-bit Ataris, and now the 16-bit Sega Genesis, the Super Nintendo Entertainment System and CD-ROM. Within the next year, video game machines will use 64-bit technology.

But for now, video games are as good as they can get, evolution-wise, with the birth of Donkey Kong Country by Nintendo.

Even if man did not rise from the apes, quality video games did.

And Kong's latest evolution is incredible: a 32-bit cartridge played on the Super Nintendo with astounding sound, superb graphics and most playable concept, making it the game for Christmas.

Sound: The first time I saw this game was on large monitors with stereo speakers. The room and everything in it vibrated. Like the commercials say: Play it loud. And not just to hear the sound effects - the music, too.

Graphics: Donkey Kong Country design is the brainchild of S.G.I., the company that developed the computer effects in the film "Forrest Gump." Considering the limitations of the video game, the results are an evolution revolution - beautiful, rich and good enough to give you motion sickness. An example: The underwater boards are like watching the Caribbean through glass. Foreground objects move at one speed, middle and backgrounds at their own. The sunlight filters through the water making a rippling effect on the sand below while the Kongs swim through caverns filled with sea life.

Concept: Donkey Kong and sidekick Diddy can move through more than 100 boards retrieving bananas stolen by Kremlings (terrific bad guys mostly reptilian in nature). There are icons to be snagged; secrets to discover; rhinos, swordfish and ostriches to be ridden; and bees, snakes, sharks and other wild hostiles to be avoided.

Donkey and Diddy explore beautifully designed mines, caves, mountains, ancient ruins, underwater scenes, snow storms, jungles, industrial disasters . . . it goes on forever.

This game is as deep as it is wide. Never boring and always challening, even expert players can "finish" this game over and over without coming close to experiencing all it has to offer. Check it out.

On the other hand, avoid Viacom's Beavis and Butt-head like bad egg salad.

A supposed adventure game where MTV's misfits leave the house and spread stupidity like a virus, this game is only an adventure into bad taste.

The graphics really smell, the play is primitive and inside jokes are pathetic and lame. Even if someone likes the TV characters, they are unikely to feel this is money well spent. This is not funny or counter-culture. It's plain bad.